You are an employee of StarHarvest Interplanetary Drilling Incorporated, sent down to retrieve precious minerals on a remote planet. Unfortunately, they did not include your standard issue mining equipment, so you must instead ram your pod headfirst into the precious resources to mine them. Collect minerals, die, upgrade your pod, and die again.

Credits:

Joshua Lai: Team Lead, Programmer

Isaac Diaz: Programmer

Solomon Mollet: 3D Modeler

Charlotte: Musician

Ian: UI Designer

Markenson: Programmer/Assistant


Download

Download
Impact Miner.zip 86 MB

Install instructions

WebGL: Play the game in your browser

Downloadable EXE: Download the .zip file, extract it, and then run "Impact Miner.exe." Make sure all the files are in the same directory.

Comments

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I personally didn't like the game.  It felt  overwhelming. The how to text is short which is nice, but just for the first instance, the game could start slowly. Or starting the game slowly until a certain amount of materials are collected or something. A tutorial or a place where the player can experiment with their bodies is always a much safer and better bet to avoid confusion than a wall of text.

It didn't really spawned enough yellow crystals so most of the time it was just hitting a few yellow crystals if I'm lucky and just crawling to the halt and exploding with the overspeed thing, which I think is really cool. I do not know if its my incompatible or the game really just not spawning enough crystals. The camera is in a funky angle where you can't really see forward, and the exploding crystals clutter the screen, but that does add to the chaos factor. The exploding sound is a nice touch too.

Main menu was super cool, I'm a sucker for in-game menus! As well as the backdrop, it was neat.

Now that was fast & furious haha. Quite the nice flashback to older 3D games with those graphics and the sfx + music was very fitting. Very nice work on it!